This is one of ’s starship concepts for his Shootingstar story. The specs below gave me direction to what this vessel was to be – also was specific in its design philosophy; streamline, almost alien physiology; from the get go it was a task; it felt like a monster (despite being medium class) so I try to envision it as one.
Following the concept and plans were a major challenge – especially the notion of “two external mounted rapid deployment launch systems”. For a time I went down the road of a Battlestar style of ship; however I looked around and found an idea and went from there. The launch system is mounted one dorsal, and one ventral.
The large turrets mount plasma weapons that fire from blisters instead of clichéd barrels – an idea emphasised on. For the missiles, I went double in design – two of the batteries are mounted forward, the remainder are in blister like missile tubes on the outer hull.
The hangers for larger craft were going to follow the path of the launch systems but I felt that there would be no space for cargo, storage, and maintenance – so I made three of the bays visible with the fourth underneath; this also acts as protection to attack.
The Habu fighters designed by I included for scale.
Hope you like - did
Like to hear thoughts, comments and such.
Hellfire specs are below
Name: Hellfire-class medium fighter carrier
Origin: Allied Star Forces/Space Combat Force
Manufacturer: Cirris Allied States Military Shipyard, Lagrange Point 5, Cirris orbit (initial construction yard)
Type: Interstellar medium fighter carrier
Control System: Bridge w/virtual control stations
Length: 755 meters
Width: 295 meters
Main Drive: 3 x 3.0 GW
Secondary Powerplant: 2 x 10,000 KW
Main Thrusters: 4 x Thermonuclear Fusion Engines
Acceleration: 3.8 g (maximum space acceleration)/1.5 light years per minute (faster-than-light capability)
Onboard Sensors: ECM, ECCM, fire control radar, hyperspatial distortion detector, infrared/ultraviolet, lidar, low-light, magnetometer, microwaves, motion detectors, radcounter, search radar, target analyzer, telescope
Fixed Armament: 20 x PD laser turrets, 6 x long-range anti-ship missile launchers, 8 x long-range anti-ship plasma cannons
Additional Armament/Compliment: 575 crew, 98 officers, 300 troops (includes 204 starfighter pilots), 96 starfighters (4 squadrons), 4
Defensive Systems: Screen deflectors, PD laser turrets
Equipment: 2 x externally-mounted rapid deployment launch systems, artificial gravity system, escape pod system, interstellar communication system, satellite uplink, hangars (4; 4 for starfighters/shuttles/transient craft), hyperspace generator
Commissioned: 07/01/2887 (TFS Hellfire)
Ships of Class: AFWS Hellfire, AFWS Mephistopheles, AFWS Lucifer, AFWS Succubus, AFWS Incubus, AFWS Dis, AFWS Hades, AFWS Styx, AFWS Charon, 19 others in service
Reminds me a little of the Draconian fighter ships from the Buck Rogers TV show that featured Erin Gray and Gil Gerrard.
Great FX models, shame the stories were such 180-pound lumps of stale cheese...
I agree - the models were brilliant - the Thunder fighter (Earth's) was designed by the legend that was Ralph McQuarrie; the others were improvs. This site tells great stories of how they did the models - www.universalhartland.com/code…
As for the show - no shit - series one was the worse elements of James Bond in space; the second series tried to be Star Trek...
Dear, dear, dear...
Ah, that explains the odd little niggle I always had regards the Earth starfighters. I was sure I recognised the style of the design, but I was never quite able to nail it down. Of course, Ralph McQuarrie!
I'd have quite liked the show - if I'd been about age 9 when I saw it originally - but I wasn't. It kind of became a contest between me and my late father to sit and watch it, and see which one of us would wince first.
Now that is a great way to grow up
I have developed the twitching eye long ago...and alas still in use with all the crap I have seen!!!
The blister ideas for the Plasma weapons are 's. He has a specific set up for how he wants his ships to look - an idea I enjoy. With eight such units it was easy to field them in a three dimensional way, the way space warfare is. I am glad that it works for you sir.
Its a task to make the imagination fit the requirements, but that makes us better artists.
Speaking of which, I am seeing you evolve mate!! Your beast designs are sublime and the muscle work is excellent! Carry on and I think I can see a superb beast artist come to pass
If ever you want to know how the lights are done - just ask
Thank you again for your stirring words and support makes it all worth it